You can stack them them to get to certain areas of the game but you would think that in 16 years humanity wouldn’t have the need for so many damn cardboard boxes. You can’t turn around in any building without seeing large clusters of the damned things. One other interesting thing is that in 2027 there are lots of cardboards boxes everywhere. This also forces you to invest heavily in the hacking augmentations early over cooler things like increased sprinting and increased strength. Another quibble is that the game is fairly heavy on hacking puzzles early on and while the hacking mini-game isn’t as repetitive as the one in Bioshock I did find having to do them over and over again to be a bit annoying. The load times are a bit on the brutal side but that’s something that will hopefully be fixed in the final build of the game. Everything from the design of the Sarif building to the people, to the weapons looks great. Everything is well designed and feels like it belongs. Special notice should go to the art design of the game which is about as good as it gets. It’s not a big open world like Dead Island or Elder Scrolls but there is a lot of content to explore. The other great thing about Human Revolution is that it feels like a fully realized world, sure the streets of Detroit around Sarif’s HQ are a little devoid of life (much like current day Detroit) but there are a lot of places to explore and work through. Of course there is usually another solution around the corner that meets your current build but it can be a little off-putting to find these “edges” of the games design. While this does increase the re-playability of the game tremendously it does mean that you will occasionally be frustrated when you find a solution that requires a different build. These cover the gamut from increased hacking skills to the ability to become completely invisible to greatly augmented strength. As you progress through the game you earn Praxis points which can be used to unlock new upgrades in your system. This is handled through how you build the augmentations of your character. How you pursue the plotline of the game is up to you and each major piece of the puzzles can be attacked in different ways. It’s not a big deal but it’s one of those things that’s a helper after a few days away from such a deep game and it helps set the mood. I know this sounds trivial but not being forced to go through the usual rigmarole of learning to jump, crouch, and shoot was a breath of fresh air.Īnother nice touch is that during the game’s loading screens it gives you a nice up interactive summary of the plot line so far. Another fantastic touch is that the in-game tutorials are all optional from the get-go and you only have to go through them if you want. The various menu screens and dialogs all have a nice feel to them and helps to maintain the look and feel of the game. What I really liked about DX:HR is that in some ways the game feels like a game from the future. You can even mix and match styles if you want as the game allows you to play through the game in several different ways. If I wanted to sneak through vents and perform stealth kills then I could do that as well. If I wanted a firefight I could have a firefight. Finally I realized that I didn’t have to play that way. Stealth is not my style and creeping through the rafters and hiding behind things just annoyed the hell out of me. The other is that “Augs” aren’t accepted by all of humanity and there are there are a lot of people who find this new area of science to be morally offensive. The biggest being that once you are augmented you need to take special medication to ensure that your body doesn’t reject your new additions, and of course that medicine isn’t being given away for free. It’s not all new arms and X-Ray vision for everyone though, there are some side effects. This kind augmentation goes beyond the basic cosmetic surgery we have today and into more aggressive things like increasing strength, vision, and allowing the human body to withstand more damage than it should. Like all good science fiction, DX:HR has as core concept that it’s exploring and that’s the impact of humans being able to augment themselves with upgrades. If you’re wondering if DX:HR should be counted with those games the answer is a resounding yes. From the end of August until the beginning of December gamers are going to be bombarded with high quality, high content games that will be competing with for their gaming dollars. Later this week Deus Ex:Human Revolution (DX:HR) hits store shelves and officially kicks off the brutal 2011 Holiday game season.
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